Dead Or Alive 6's Director Comments On De-Emphasizing The Sexiness Of The Series

Lifeless or Alive 6, which was introduced final week, continues the lengthy working preventing sport sequence with its first new entry in six years. The sequence has lengthy held the repute of emphasizing the sexiness of its feminine characters, enshrined in audiences’ minds because the “She kicks excessive” sport from the Xbox launch.

With Lifeless or Alive 5, Staff Ninja made a concerted effort to rehabilitate the sequence’ repute, displaying the feminine characters as warriors at the beginning and placing the deal with the preventing. Over time, DLC for the sport shifted that focus to much more revealing costumes, and KOEI Tecmo raked within the cash whereas the group cut up itself over whether or not the sport may very well be taken critically in aggressive or absolute phrases.

Lifeless or Alive 6 marks one other try by Staff Ninja to place the highlight again on the preventing and alter the notion of it from attractive to chill and mature. After we performed the sport at E3 this 12 months, we spoke to Lifeless or Alive 6’s director Yohei Shimbori about why they’re making this modification and whether or not the inevitable DLC will comply with the identical path as its predecessor.

It is a work in progress, a prototype, so we’d change sooner or later. For this model, we nonetheless have Kasumi together with her earlier costumes, and there are some components which are going to jiggle or transfer, however we wish to make it much more pure. That’s one purpose, to make motion very pure. Additionally, every character has a really robust persona and we wish to emphasize that. 

After all we’re going to tone down at this level, however for downloadable content material, we have now to see what avid gamers really need, what their response is. Not all of the avid gamers need the identical factor, however we wish to ask their opinions, all of them, and get suggestions on it. Having mentioned that, Lifeless or Alive 5: Final Spherical, we put [sexuality] on the entrance line and used the smooth engine [word: an engine for superior butt and breast jiggling] for that. And really, we’re reflecting on that… perhaps we did slightly an excessive amount of. After all, we can have some jiggling and a few motion, however as an entire we’re going to tone down.

To sum it up, that is going to be going for a really cool, mature look in comparison with the opposite video games. Additionally, very pure, not only for the characters, however for the levels, backgrounds, renderings, and every part that we wish to make very in line with a mature, pure look.

 Lifeless or Alive 6 will launch in 2019 on PlayStation four, Xbox One, and PC.

Supply: Gameinformer