The Division is again, and the sequel is taking the prepare down the coast to our nation’s capital. Seems New York Metropolis isn’t the one devastated main metropolis; the virus unfold all through world, leaving numerous useless, crippling economies, and leaving a critical energy vacuum the place rival factions vie for assets and remoted pockets of civilians attempt to eek out an existence. Full restoration is years (if not many years) away, however you’ve gotten a extra quick concern. Seven months after the outbreak, brokers all of a sudden lose contact with Division headquarters. You want to analyze what occurred, push out the rival factions vying for management of town, restore important assets, and help within the rebuilding efforts.
After watching a presentation and sitting right down to an end-game play session, I’ve a significantly better concept of what to anticipate from The Division 2. Listed below are the large takeaways.
The New Setting Affords New Alternatives
Ubisoft says Washington D.C. is 20 % larger than midtown, and the builders at Large are delivering an virtually one-to-one recreation of town utilizing actual knowledge. Meaning locals ought to be capable to simply discover their manner round, and by the top of spending a whole bunch of hours within the sport, hardcore Division gamers ought to be capable to supply guided excursions of town. Essentially the most thrilling a part of the brand new setting is it’s far more different. Say goodbye to darkish, snow-covered streets. D.C. has industrial areas which have been looted for a number of months, wooded areas the place nature is reclaiming the land (appears a bit of early for that however we respect the sentiment), a flooded authorities heart, Georgetown suburbs, and naturally the historic websites that litter the mall. Ubi stated every biome provides visible selection and play in another way, requiring new approaches. We additionally seen a towering wall coated in barbed wire – D.C. has a darkish zone of its personal – and you’ll have a base of operation that wants some work finished.
Gunplay Is Much less Spongy
Some shooter followers preferring the glass cannon strategy to weaponized fight by no means might heat as much as how spongy the enemies had been in The Division. Although I ultimately bought previous this to see the better equation of squad play, I admit it nonetheless felt bizarre needing to unload a full clip to down an unarmored sanitation employee. Although enemies nonetheless take extra bullets to down than they might in a Rainbow Six or Ghost Recon sport, Large made unarmored enemies a lot much less immune to gunfire, dashing up the time to kill in comparison with the unique sport. Closely armored baddies nonetheless take concentrated fireplace to take down, and their armor step by step will get destroyed because the skirmish unfolds. Talking of armor, brokers get the defensive advantage of a brand new armor system as nicely.
Large Is Already Constructing Out The Endgame
Large has seen the fallout of Future 2 and spent the final two years listening to its personal neighborhood about how important it’s to have a strong endgame obtainable for gamers as soon as the marketing campaign is wrapped and gamers hit the extent cap. For The Division 2, the studio guarantees “accessible, deep, and different” content material when you hit that threshold. Solo play continues to be viable, however the focus is clearly on cooperative play. For the primary time, eight gamers can group up for bigger raid missions, however the group additionally needs to supply endgame content material for solo gamers and extra informal brokers. The Division 2 will characteristic World Tier from day one. Throughout the presentation additionally they promised clear objectives, continuous rewards, and significant development.
I requested if Ubi plans to supply a procedurally generated expertise much like the Underground, and Crimson Storm senior producer Tony Sturtzel stated “we don’t have any information about that right this moment, however we actually perceive that gamers loved that have, and we need to guarantee that we give gamers content material that they will connect to based mostly on the best way they prefer to play.” What about Survival? “The one factor that got here together with that we are able to say we do NOT need to do is the neighborhood cut up facet,” he stated. For this reason Ubisoft determined to supply all the primary yr content material updates without spending a dime.
Specializations Lengthen Development
When you hit stage cap, you acquire entry to a set of specializations that provide you with entry to new signature weaponry. The three choices on show for the E3 demo had been the Survivalist (crossbow), Demolitionist (grenade launcher), and Sharpshooter (.50 cal sniper rifle). These signature weapons all have particular ammo you may pick-up throughout firefights for added punch, and every specialization has a singular development path that permits you to create extra selection with the construct that you’ve by way of mod and expertise unlocks. I performed because the Survivalist, and the explosive bolts for the crossbow are highly effective sufficient that I most popular saving them for when heavies arrived on the scene in our management level battle with the True Sons, a rogue paramilitary faction. You aren’t locked into an possibility when you select it; you may sizzling swap these out and in and proceed down their respective development paths when they’re outfitted.
Customization Permits For Extra Character
One of many issues Ubisoft needs to push in The Division 2 is extra participant expression, which it’s calling “peacocking.” Sturtzel stated they’ve reserved vainness slots for issues which you can solely get by attaining sure accomplishments within the sport. Consider them like trophies you may show in your character.
Ubisoft can be increasing the obtainable wardrobe – feels like we’ll have extra choices that develop past the Eddie Bauer catalog this time. “We all know that folks loved the vainness, and we’ve been ready so as to add some selection to that within the two years post-launch. We need to make sure that we construct from there by way of the extent of selection that we give gamers as a result of we all know that could be a big factor for them.”
The Division 2 is scheduled to launch on March 15 on PlayStation four, Xbox One, and PC. Ubisoft additionally plans to carry a beta, which you can sign up for here.