Monster Hunter: World and Closing Fantasy XIV are each dense video games that maintain you coming again with new quests and occasions. In a method, it is sensible that the 2 would finally come collectively, nevertheless it’s nonetheless a shock we didn’t see coming. Revealed at Sq. Enix’s press E3 2018 press convention, the teaser left loads of questions. Yesterday, it was confirmed the content material is not only coming to Closing Fantasy XIV, but additionally Monster Hunter: World. Throughout E3, I had the chance to talk with Monster Hunter: World producer Ryozo Tsujimoto and FF XIV director Naoki Yoshida, and realized extra about what this collaboration means for each video games.
A Promise Between Mates
About seven years in the past, Yoshida and Tsujimoto met at a bar arcade and have become quick buddies. Yoshida is a large Monster Hunter fan, ranging from the collection’ inception on PlayStation 2 again in 2004. He’s since logged 1200 hours, laughing whereas saying he’s “hardcore.” Yoshida was simply ending up his work on the Dragon Quest collection and was about to take over as director for the Closing Fantasy XIV: A Realm Reborn revamp. With the MMORPG’s rocky begin, Tsujimoto was fearful and mentioned, “In case you are actually severe about revamping XIV, let me know what we are able to do to assist, what [Monster Hunter] can do to assist. We’ll collaborate on one thing.”
Yoshida resolved to get Closing Fantasy XIV in a greater state earlier than even contemplating combining forces. “I needed Closing Fantasy XIV to be on a fair taking part in subject with Monster Hunter,” he mentioned chatting with MMORPG’s high quality and recognition. With two expansions behind the MMORPG alongside World launching, the time was ripe for his or her promise to work collectively to grow to be a actuality.
What To Anticipate
Each video games will characteristic content material from the opposite. Thus far we’ve seen Monster Hunter’s Ratholos and Closing Fantasy’s Behemoth teased. The pair confirmed these monsters could be part of the crossover. As a fan, Yoshida proposed Ratholos to make an look in FF XIV. “Once I first encountered Ratholos in [the first game], I used to be simply overwhelmed to a pulp,” he recalled. “I assumed, ‘How can one human being defeat [this] dragon?’ [However], as I continued to problem the monster, I used to be capable of beat the character. In my thoughts, it left a really robust impression on me. Ratholos is a really iconic monster that seems.”
Each Yoshida and Tsujimoto have been tight-lipped on precise particulars, however mentioned this crossover would offer a considerable quantity of content material. “We didn’t wish to have simply merely a monster of every respective collection simply present up,” Yoshida defined. “It’s not going to be enjoyable to only have them seem. We’ve type of gone exterior limits and ignored what value or bandwidth it’s going to take to develop this.”
The groups wanted to consider how one can get every video games’ gamers benefit from the content material alongside attracting the opposite’s fanbase. “We really feel that volume-wise, it’s fairly vital,” Yoshida mentioned. “It does have some type of story side as properly and we really feel prefer it received’t disappoint be upset.” That sentiment goes so far as the beauty prospects, which the groups should not elaborating on right now, however Tsujimoto confirmed our suspicions that we’ll get some gear from the Behemoth we noticed within the trailer in Monster Hunter: World. Yoshida performed coy, not confirming what could be on the desk for awards. It’s within the realm of chance Palico, additionally featured within the announcement trailer, might present up as a pet in Closing Fantasy XIV or it could possibly be one thing in your character to make use of or put on to commemorate finishing the occasion.
One of many greatest challenges going through the crossover was determining how one can match their iconic characters in every recreation, which play a lot in a different way. “From the Monster Hunter aspect, the sport may be very action-packed as in contrast Closing Fantasy XIV, so having Behemoth seem in Monster Hunter: World, I believe followers may be enthusiastic about how it will behave in an motion recreation, what sort actions or assaults it’s going to unleash. We tried our greatest to make it loopy,” Tsujimoto mentioned. “For XIV’s case, we actually needed to arrange a brand new gameplay mechanic,” Yoshida teased. “It’s going to really feel very totally different out of your typical in Closing Fantasy XIV.”
The Timeframe and Necessities
These fearful they’ll have to leap into the content material as quickly because it launches later this summer time ought to discover reduction in figuring out that the occasion isn’t restricted time. “It’s one thing that we wish to maintain so gamers can soar in at any time every time they’re able to attempt the content material,” Yoshida confirmed. For each video games, there shall be some circumstances to discover the content material. Whereas we don’t know precisely what these are for Monster Hunter: World, Closing Fantasy XIV requires you to be stage 70 and have accomplished the growth Stormblood earlier than taking it on. These necessities have been finished for good motive. “This collaboration wasn’t about bringing in new gamers,” Yoshida defined. “That is going to be difficult content material. We didn’t wish to have Ratholos showing in XIV and being a dinky stage 15.”
Thus far no choices have been made if the content material in every recreation will launch concurrently, however each Yoshida and Tsujimoto burdened that the occasions will launch shut collectively. “We’re each going into this very severe, very gung-ho about this content material,” Yoshida mentioned. “We’ve deep respect for one another’s titles, and we’re doing one thing actually loopy.”