Digital Arts chief design officer Patrick Söderlund is leaving the corporate later this yr after a transition interval of three months.
Söderlund was CEO of Battlefield developer DICE when EA acquired it in 2006, and since then he has moved up the ladder at EA. In 2016 he went from EA studios vp to being the chief VP in command of the newly created EA Worldwide Studios. In April, Söderlund was given his present place, making his final appointment a comparatively quick one.
Whereas at EA certainly one of Söderlund’s achievements was spreading DICE’s technology to the remainder of the corporate. At present DICE’s Frostbite engine is the anchor for a variety of titles, together with the Battlefield sequence, BioWare’s RPGs, Want For Pace, and the corporate’s sports activities video games.
On the flip aspect, Söderlund was front and center for EA’s controversial makes an attempt to monetize Star Wars: Battlefront II on the recreation’s launch, in addition to the closing of Visceral Games and subsequent re-design of that inner studio’s story-based Star Wars title.
EA is making some modifications due to Söderlund’s departure, together with merging the EA Originals and EA Companions groups into the corporate’s Strategic Progress Group.
EA has not introduced a successor for Söderlund on the time of this writing.
[Supply: Electronic Arts]