What Solstice Of Heroes Tells Us About The Future Of Destiny 2

I not too long ago had the prospect to dive right into a pre-release model of Forsaken, the upcoming main enlargement to Future 2, and detailed my ideas in our cover story. That have provided a glimpse into a number of the core elements of gameplay (like new supers and a new bow archetype) that gamers can anticipate to come across in September,  in addition to a way of how the story will progress. Nonetheless, the character of the construct I performed didn’t present a transparent sense of the all-important “reside” expertise of development, grinding, and occasion play which are so core to the continuing Future 2 expertise. For hints of what to anticipate there, I believe we’re higher off wanting on the present occasion roll-out, as Solstice of Heroes suggests some important shifts within the method to participant funding, and it’s a worthwhile journey all by itself.  

Solstice of Heroes started final week, and runs by most of August, so for those who’ve been away from the sport, there’s nonetheless loads of time to dig in. And, for the report, digging in is worth it. Whereas I don’t love the whole lot about this most up-to-date replace and occasion, it has so much to supply, particularly to devoted gamers. Furthermore, it’s a worthy try at pulling gamers again into a number of corners of the present sport, and providing significant causes to be drawn in.

Solstice of Heroes has an enticing reward idea as its most important conceit. You begin the occasion with a low-level inexperienced set of armor, and thru an array of duties and grinds, you possibly can improve that armor to the facility cap. Shifting from inexperienced, to blue, to purple armor, and seeing the beauty adjustments alongside the best way, provides as much as a satisfying loop that emulates what’s enjoyable a few new enlargement launch – the real sense of development and enchancment, one thing that I hope Forsaken supplies in spades when it releases in just a few weeks. Importantly, it additionally suggests Bungie is extra aggressively exploring the type of long-tail undertaking play that stored gamers so invested all through the lifetime of the unique Future.

When it comes to content material to find, the perfect aspect on show (and the factor price enjoying by even for those who don’t resolve to chase the armor set) are the 5 redux missions. Tapping into the woefully underused story missions from the core sport and the areas by which they unfold, Solstice of Heroes reinvigorates 5 of the perfect and most memorable missions with new enemy configurations, pathing, and better problem, and all to nice impact. These really feel like legendary retellings of your quest to confront the Crimson Legion, from the primary determined protection of the Metropolis, to the harrowing assault on the sun-destroying Almighty. The transient however wonderful “Spark” mission is a specific favourite, full with hordes of Fallen scurrying out of the bottom, and a enjoyable new boss struggle in opposition to a Servitor that simply received’t die.

These reimagined story missions perceive the small however important distinction between reused content material and recycled content material, and go for the latter. Whereas a lot will appear acquainted, the missions really feel recent and thrilling because of reworked design. Many indicators point out Yr 2 will probably be characterised by the same method to content material. Bungie has already spoken about its plans to reinvigorate previous content material like Misplaced Sectors with new battles over the course of the enlargement, or add new lore to chase on earlier locations; all of that ought to come as excellent news to gamers who acknowledge that a lot of Future 2’s present content material might really feel significant once more with some remodeling and tweaks.

Whereas the story missions in Solstice of Heroes recycle in a wise manner, the identical can’t be mentioned for most of the goals that characterize the armor set chase, and I’m torn about my enjoyment of the grind. On one facet, I benefit from the discrete duties that pressure me to play in fascinating methods, like getting kills with a specific sort of weapon, or amassing orbs by enjoying with a specific subclass loadout; these definitely take time, however there’s novelty within the play expertise. However different duties demand the replay of drained content material in ways in which merely aren’t gratifying. As an example, one problem calls for that your character play by ten adventures to completion, however with no variation on this content material from while you performed them the primary time months in the past. Not like the redux story missions, this type of grind is squarely reusing previous materials with out refreshing it, and comes throughout as time-wasting. I’m crossing my fingers that Yr 2 will avoid that sort of tedium, particularly on content material items that haven’t seen any changes. However, as an example, if the builders have been to vary up the adventures with new enemies, narration, bosses, and rewards? Carry it on.

Even with some overly time-consuming duties, I like that the armor set chase pushes gamers into a wide range of actions throughout the scope of the sport, and encourages engagement with a number of duties directly. At anyone time within the sport proper now, it’s attainable that I’m chasing just a few of the newly reintroduced bounties, making an attempt to finish melee kills for my armor, attempting to finish a masterwork unique catalyst, and get by a dusk milestone, . That layering of initiatives is gratifying in a funding and progression-oriented sport like this, and it’s clear Bungie sees this fashion of play as central to how Yr Two of Future 2 will roll out; Forsaken’s leads particularly spoke to me about that construction throughout our cowl story interviews. The bounty system is increasing, and my expertise within the early construct means that the endgame expertise in Forsaken’s Dreaming Metropolis may also mirror that layering method, encouraging Guardians to pursue a number of duties in tandem as they progress.

And whereas it rolled out formally a few weeks earlier than Solstice of Heroes, I’ve additionally been overjoyed concerning the shock look of the brand new ultra-challenging Whisper quest. For many who haven’t been following alongside, this secret mission was uncovered just a few weeks again, and features a thrilling leaping puzzle, a collection of devious fight encounters, some intriguing lore parts, and the prospect to snag among the finest unique sniper rifles within the sport, however provided that you possibly can beat a 20 minute timer. These type of hidden missions ignited and united the Future neighborhood in the course of the first sport’s existence, and I’ve been shocked that Future 2 launched with little in the best way of the identical type of secrets and techniques. The inclusion of the Whisper mission this summer time makes me consider that the builders additionally acknowledge the absence, and I strongly suspect extra of the identical in Forsaken.

The opposite massive takeaway from Solstice of Heroes is the deal with the grind itself. At launch, Future 2 backed away from most of the extra grind-heavy actions that characterised its predecessor. Whether or not you loved that shift or not, Solstice of Heroes appears to recommend a return to extra actions that contain excessive time funding for at the very least a number of the largest rewards.

That’s not the one factor from the unique Future that appears to be reappearing. The return of bounties and triumphs, 6v6 Quickplay in Crucible, and a extra mysterious and severe tone to the story presentation are all already in proof in Solstice of Heroes and the Whisper mission. With Forsaken, we all know we’ll additionally see issues like sooner times-to-kill, a reworked Director that focuses much less on weekly milestones as the one most important method to progress, and a weapon slot system that returns favorites like shotguns and snipers into the power class.

Alongside quite a few brand-new options coming in Forsaken (like new supers and a devoted endgame zone), an fascinating image emerges. Yr 2 of Future 2 isn’t more likely to be a complete reversion to the kinds of play that characterised Future 1. But it surely does appear to symbolize a acutely aware effort to take extra of what labored in that authentic sport, and add it into what works properly within the new sport. If Solstice of Heroes is any indication, gamers ought to anticipate a sport that at occasions affords some time-intensive grinds (whether or not you want that or not), but additionally extra of the secrets and techniques, uncommon rewards, and long-form initiatives that hold gamers coming again each week.

Supply: Gameinformer