Mortal Kombat 11 is awesome. Many of you probably already made this conclusion after playing the beta, but my praise extends far beyond the combat to the depth of unlockables, single-player story (which is ridiculous in the best ways), and, well, everything. NetherRealm Studios continues to find new ways to breathe life into this long-running fighting franchise, and this sequel is easily one of the series’ best.
If I love it so much, why don’t I have a review yet? Two aspects of the game still need to be tested. While I was able to connect with other critics for two online matches, most of my attempts to play online didn’t go anywhere. I’ll need to test this aspect of the game once it’s officially out in the wild.
I also need to see what content is currently hidden from me in the in-game store. I’ve earned a specific currency to burn, but have yet to find out what it is for.
The review should be coming soon, but unless the online component is a mess (and that’s the avenue of play you will spend the most time with), I urge you all to dive into this game’s ridiculously fun campaign and tower challenges, which are as bloody as they are brilliant.