For the last couple of years, gamers everywhere have wondered what the next generation of console gaming would be like. Answers have kind-of, sort of eked out, with Miccrosoft’s focus on subscription models offering an idea of where its philosophy for the future lay, while Google and Apple have announced plans to enter the gaming space as well. Today, Wired published a piece that revealed a few details about what to expect from Sony’s next PlayStation.
Wired’s interview is hardware-focused, with lead systems architect and producer Mark Cerny not discussing any software-related features or even what to expect from the game’s launch library. However, Cerny revealed a number of key details that should please gamers frustrated with current console generation woes. The next PlayStation features a solid-state drive and supports ray-tracing graphics, which have never been on a console before. This console also supports 8K graphics for the few people who have a setup that can handle that.
The solid-state drive is likely the most notable feature, capable of massively cutting down on load times for current-generation games. During the interview with Wired, Cerny loaded up Insomniac’s Spider-Man onto a devkit for the next console. On the PlayStation 4 Pro, it took 15 seconds to load into the game’s open-world. On the devkit: 0.8 seconds.
The next PlayStation will feature a CPU “based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture,” as well as a GPU based on Radeon’s Navi family of chips. Cerny also says that existing PSVR headsets will continue to work with this console but did not speak at length about the company’s future for VR outside of saying “VR is very important to [Sony].” Cerny says that the next iteration of PlayStation won’t be available in 2019 but that “a number of studios have been working with [the devkit].”
For more information on the next PlayStation, be sure to read Wired’s story here.